How to Run a Competition
Before your Event
- Decide on a date/time within the Competition window to run your event
- Communicate the date/time of the Competition with your students
- Schedule an Event for the currently open Competition
- Assign any number of teams to your Event
- Print 1 Problem Packet for each team
During your Event
- Download the Access Codes
- Distribute an Access Code to each team
- Record which students are on which teams for future reference (this information is not collected by CompSciComp)
- Communicate the Student Login URL to each team (this URL is unique for each Event)
- When all teams are ready, Start the Clock!
- Monitor teams as they solve the problems
After your Event
- After the Competition Window closes, check back for the Final Standings of the event
- Teams are composed of 1, 2, or 3 students
- Each team has access to exactly 1 Computer
- Teams will not access any website or outside resource except CompSciComp.com during the competition
- Teams can use any IDE and Java Compiler they have installed on their computer (with all AI functionality turned off)
- Teams will not use AI to solve or assist in solving problems
- Teams will not look at the Problem Packet until the clock has started
- Teams will have exactly 1 hour to submit their solutions
- Teams will use the Java Programming Language to write their solutions
- Teams will not use prewritten code or templates to solve the problems
- Teams are encouraged to use paper and pencil to plan their solutions
- Teams are encouraged to talk and collaborate with thier team mates
- Teams will not talk or collaborate with the members of other teams during the Competition
- Do not post or talk about the Problems until after the Competition window has closed
- Do not submit code that is not intended to honestly solve the problem
- Do not submit code that contains Personally Identifiying Information